
Salazzle (Totem)
PoisonFireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Salazzle (Totem) reads as a special attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Salazzle (Totem)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Corrosion
The Pokémon can poison the target even if it's a Steel or Poison type.
This is always-on help. Check when it activates before building around it.Oblivious
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user slashes the target with huge, sharp claws to inflict damage.
The target is attacked with a shock wave generated by the user's gaping mouth.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
For four turns, the target will be unable to use whichever move it last used.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (57 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources