Rookidee artwork
#821

Rookidee

Flying
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Rookidee reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outElectric, Ice, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP38Atk47Def35Sp.Atk33Sp.Def35Speed57total245
HP 38
Atk 47
Def 35
Sp.Atk 33
Sp.Def 35
Speed 57
Type Check

What scares Rookidee?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricIceRock
Resists
GrassFightingBug
Immune to
Ground

Abilities / Passives

Passive effect

Keen Eye

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Unnerve

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Stat swing

Big Pecks

Prevents the Pokémon from having its Defense stat lowered.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Nasty Plot
Status · Dark Pow - · Acc - · PP 20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Brave Bird
Physical · Flying PP 16

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Dual Wingbeat
Physical · Flying PP 12

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Roost
Status · Flying Pow - · Acc - · PP 8

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Aerial Ace
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Air Cutter
Damage

Used to take knockouts or put enemies into finishing range.

Air Slash
Damage

Used to take knockouts or put enemies into finishing range.

Assurance
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Defog
Damage

Used to take knockouts or put enemies into finishing range.

Drill Peck
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Fake Tears
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (47 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources