
Rockruff
RockUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Rockruff reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Rockruff?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Keen Eye
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Vital Spirit
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Steadfast
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The user attacks by letting loose a horribly loud, resounding cry.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
This move enables the user to attack first. This move fails if the target is not readying an attack.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (64 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources