
Revavroom
SteelPoisonUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Revavroom reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Revavroom?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Overcoat
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Filter
Reduces the power of supereffective attacks that hit the Pokémon.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user fiercely attacks the target using its entire body.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (55 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources