
Ponyta
FireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Ponyta reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Ponyta?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Run Away
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
This passive becomes better with the right weather or attack type.Flame Body
Contact with the Pokémon may burn the attacker.
This passive makes attacking or disrupting the Pokemon more dangerous.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user fiercely attacks the target using its entire body.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (68 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources