
Phantump
GhostGrassUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Phantump reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Phantump?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Natural Cure
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
This is always-on help. Check when it activates before building around it.Harvest
May create another Berry after one is used.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
This move enables the user to attack first. This move fails if the target is not readying an attack.
For four turns, the target will be unable to use whichever move it last used.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (84 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources