
Pawmo
ElectricFightingUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Pawmo reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Pawmo?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Volt Absorb
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Natural Cure
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Iron Fist
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (53 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources