
Okidogi
PoisonFightingUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Okidogi reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Okidogi?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Toxic Chain
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Guard Dog
Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
This passive changes how safe attacks or priority plans are.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user fiercely attacks the target using its entire body.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is attacked with an icy punch. This may also leave the target frozen.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Used to take knockouts or put enemies into finishing range.
Browse moves (65 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources