
Natu
PsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Natu reads as a special attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Natu?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Synchronize
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
This is always-on help. Check when it activates before building around it.Magic Bounce
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
The user damages opposing Pokémon by emitting a powerful flash.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Browse moves (93 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources