Moltres artwork
#146

Moltres

FireFlying
All data Standard/Form Gen 1

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobDamage dealer

Moltres reads as a special attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outWater, Electric, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP90Atk100Def90Sp.Atk125Sp.Def85Speed90total580
HP 90
Atk 100
Def 90
Sp.Atk 125
Sp.Def 85
Speed 90
Type Check

What scares Moltres?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterElectricRock
Resists
FireGrassFightingBugSteelFairy
Immune to
Ground

Abilities / Passives

Passive effect

Pressure

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Punish / protect

Flame Body

Contact with the Pokémon may burn the attacker.

This passive makes attacking or disrupting the Pokemon more dangerous.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Will-O-Wisp
Status · Fire Acc - · PP 16

The user shoots a sinister flame at the target to inflict a burn.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Brave Bird
Physical · Flying PP 16

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Dual Wingbeat
Physical · Flying PP 12

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Flare Blitz
Physical · Fire PP 16

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Hurricane
Special · Flying PP 12

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Overheat
Special · Fire PP 8

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Roost
Status · Flying Pow - · Acc - · PP 8

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Browse moves (84 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources