
Minior (Red)
RockUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Minior (Red) reads as a mixed attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Minior (Red)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Shields Down
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user damages opposing Pokémon by emitting a powerful flash.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (64 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources