Milcery artwork
#868

Milcery

Fairy
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Milcery reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outPoison, Steel

These attack types are the first danger check before adding it to a team.

Battle Stats

HP45Atk40Def40Sp.Atk50Sp.Def61Speed34total270
HP 45
Atk 40
Def 40
Sp.Atk 50
Sp.Def 61
Speed 34
Type Check

What scares Milcery?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
PoisonSteel
Resists
FightingBugDark
Immune to
Dragon

Abilities / Passives

Passive effect

Sweet Veil

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Aroma Veil

Protects the Pokémon and its allies from effects that prevent the use of moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Draining Kiss
Special · Fairy PP 12

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Acid Armor
Damage

Used to take knockouts or put enemies into finishing range.

Aromatherapy
Damage

Used to take knockouts or put enemies into finishing range.

Aromatic Mist
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Baby-Doll Eyes
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Entrainment
Field control

Changes the field so some Pokemon become stronger.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Fling
Damage

Used to take knockouts or put enemies into finishing range.

Last Resort
Damage

Used to take knockouts or put enemies into finishing range.

Misty Terrain
Field control

Changes the field so some Pokemon become stronger.

Recover
Damage

Used to take knockouts or put enemies into finishing range.

Rest
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (27 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources