Maushold (Family Of Four) artwork
#925

Maushold (Family Of Four)

Normal
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Maushold (Family Of Four) reads as a mixed attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outFighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP74Atk75Def70Sp.Atk65Sp.Def75Speed111total470
HP 74
Atk 75
Def 70
Sp.Atk 65
Sp.Def 75
Speed 111
Type Check

What scares Maushold (Family Of Four)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Fighting
Resists
None
Immune to
Ghost

Abilities / Passives

Passive effect

Friend Guard

Reduces damage dealt to allies.

This is always-on help. Check when it activates before building around it.
Passive effect

Cheek Pouch

The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.

This is always-on help. Check when it activates before building around it.
Passive effect

Technician

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Follow Me
Status · Normal Pow - · Acc - · PP 20

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Hyper Voice
Special · Normal PP 12

The user attacks by letting loose a horribly loud, resounding cry.

Encore
Status · Normal Acc - · PP 8

The user compels the target to keep using the move it encored for three turns.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Aerial Ace
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Baby-Doll Eyes
Damage

Used to take knockouts or put enemies into finishing range.

Beat Up
Damage

Used to take knockouts or put enemies into finishing range.

Bullet Seed
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Chilling Water
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (49 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources