Maschiff artwork
#942

Maschiff

Dark
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Maschiff reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFighting, Bug, Fairy

These attack types are the first danger check before adding it to a team.

Battle Stats

HP60Atk78Def60Sp.Atk40Sp.Def51Speed51total340
HP 60
Atk 78
Def 60
Sp.Atk 40
Sp.Def 51
Speed 51
Type Check

What scares Maschiff?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FightingBugFairy
Resists
GhostDark
Immune to
Psychic

Abilities / Passives

Punish / protect

Intimidate

Common Pokemon effect: lowers opposing Attack when this Pokemon enters battle. Champions-specific wording is still being verified.

This passive changes how safe attacks or priority plans are.
Passive effect

Run Away

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Stakeout

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dark Pulse
Special · Dark PP 16

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Crunch
Damage

Used to take knockouts or put enemies into finishing range.

Destiny Bond
Damage

Used to take knockouts or put enemies into finishing range.

Dig
Damage

Used to take knockouts or put enemies into finishing range.

Endeavor
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Fake Tears
Damage

Used to take knockouts or put enemies into finishing range.

Fire Fang
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (43 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources