
Marill
WaterFairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Marill reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Marill?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Thick Fat
Common Pokemon effect: reduces damage from Fire and Ice attacks. Champions-specific wording is still being verified.
This is always-on help. Check when it activates before building around it.Huge Power
The Pokémon's Attack stat is doubled while it has this ability.
This passive changes stats, so one turn can suddenly become stronger or safer.Sap Sipper
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The target is blasted by a huge volume of water launched under great pressure.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user attacks by letting loose a horribly loud, resounding cry.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The target is attacked with an icy punch. This may also leave the target frozen.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user compels the target to keep using the move it encored for three turns.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Browse moves (109 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources