Mareanie artwork
#747

Mareanie

PoisonWater
All data Standard/Form Gen 7

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Mareanie reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outElectric, Ground, Psychic

These attack types are the first danger check before adding it to a team.

Battle Stats

HP50Atk53Def62Sp.Atk43Sp.Def52Speed45total305
HP 50
Atk 53
Def 62
Sp.Atk 43
Sp.Def 52
Speed 45
Type Check

What scares Mareanie?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGroundPsychic
Resists
FireWaterIceFightingPoisonBugSteelFairy
Immune to
None

Abilities / Passives

Passive effect

Merciless

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Limber

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Regenerator

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Wide Guard
Status · Rock Pow - · Acc - · PP 12

The user and its allies are protected from wide-ranging attacks for one turn.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Muddy Water
Special · Water PP 12

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Acid Spray
Damage

Used to take knockouts or put enemies into finishing range.

After You
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Brine
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (66 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources