
Magnemite
ElectricSteelUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Magnemite reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Magnemite?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Magnet Pull
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Sturdy
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
This passive changes stats, so one turn can suddenly become stronger or safer.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (74 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources