Lechonk artwork
#915

Lechonk

Normal
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Lechonk reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP54Atk45Def40Sp.Atk35Sp.Def45Speed35total254
HP 54
Atk 45
Def 40
Sp.Atk 35
Sp.Def 45
Speed 35
Type Check

What scares Lechonk?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Fighting
Resists
None
Immune to
Ghost

Abilities / Passives

Passive effect

Aroma Veil

Protects the Pokémon and its allies from effects that prevent the use of moves.

This is always-on help. Check when it activates before building around it.
Passive effect

Gluttony

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

This is always-on help. Check when it activates before building around it.
Passive effect

Thick Fat

Common Pokemon effect: reduces damage from Fire and Ice attacks. Champions-specific wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Hyper Voice
Special · Normal PP 12

The user attacks by letting loose a horribly loud, resounding cry.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Bulldoze
Damage

Used to take knockouts or put enemies into finishing range.

Bullet Seed
Damage

Used to take knockouts or put enemies into finishing range.

Chilling Water
Damage

Used to take knockouts or put enemies into finishing range.

Covet
Damage

Used to take knockouts or put enemies into finishing range.

Curse
Damage

Used to take knockouts or put enemies into finishing range.

Dig
Damage

Used to take knockouts or put enemies into finishing range.

Disarming Voice
Damage

Used to take knockouts or put enemies into finishing range.

Echoed Voice
Damage

Used to take knockouts or put enemies into finishing range.

Endeavor
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (42 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources