Kyogre artwork
#382

Kyogre

Water
All data Standard/Form Gen 3

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobBulky team piece

Kyogre reads as a special attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outElectric, Grass

These attack types are the first danger check before adding it to a team.

Battle Stats

HP100Atk100Def90Sp.Atk150Sp.Def140Speed90total670
HP 100
Atk 100
Def 90
Sp.Atk 150
Sp.Def 140
Speed 90
Type Check

What scares Kyogre?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrass
Resists
FireWaterIceSteel
Immune to
None

Abilities / Passives

Weather / type boost

Drizzle

The Pokémon makes it rain when it enters a battle.

This passive becomes better with the right weather or attack type.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Muddy Water
Special · Water PP 12

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (73 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources