
Kubfu
FightingUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Kubfu reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Kubfu?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Inner Focus
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is attacked with an icy punch. This may also leave the target frozen.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (48 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources