Keldeo (Resolute) artwork
#647

Keldeo (Resolute)

WaterFighting
All data Standard/Form Gen 5

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Keldeo (Resolute) reads as a special attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outElectric, Grass, Flying

These attack types are the first danger check before adding it to a team.

Battle Stats

HP91Atk72Def90Sp.Atk129Sp.Def90Speed108total580
HP 91
Atk 72
Def 90
Sp.Atk 129
Sp.Def 90
Speed 108
Type Check

What scares Keldeo (Resolute)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrassFlyingPsychicFairy
Resists
FireWaterIceBugRockDarkSteel
Immune to
None

Abilities / Passives

Passive effect

Justified

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Aqua Jet
Physical · Water PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Aura Sphere
Special · Fighting Pow 80 · Acc - · PP 20

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

Close Combat
Physical · Fighting PP 8

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Flip Turn
Physical · Water PP 20

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Muddy Water
Special · Water PP 12

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Coaching
Status · Fighting Pow - · Acc - · PP 12

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Browse moves (81 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources