
Joltik
BugElectricUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Joltik reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Joltik?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Compound Eyes
The Pokémon's compound eyes boost its accuracy.
This is always-on help. Check when it activates before building around it.Unnerve
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Swarm
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
This move enables the user to attack first. This move fails if the target is not readying an attack.
For four turns, the target will be unable to use whichever move it last used.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (69 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources