Joltik artwork
#595

Joltik

BugElectric
All data Standard/Form Gen 5

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Joltik reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP50Atk47Def50Sp.Atk57Sp.Def50Speed65total319
HP 50
Atk 47
Def 50
Sp.Atk 57
Sp.Def 50
Speed 65
Type Check

What scares Joltik?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireRock
Resists
ElectricGrassFightingSteel
Immune to
None

Abilities / Passives

Passive effect

Compound Eyes

The Pokémon's compound eyes boost its accuracy.

This is always-on help. Check when it activates before building around it.
Passive effect

Unnerve

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Swarm

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Bug Bite
Physical · Bug PP 20

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Electroweb
Special · Electric PP 16

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Volt Switch
Special · Electric PP 20

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Sucker Punch
Physical · Dark PP 8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Disable
Status · Normal Acc - · PP 20

For four turns, the target will be unable to use whichever move it last used.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Absorb
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bounce
Damage

Used to take knockouts or put enemies into finishing range.

Bug Buzz
Damage

Used to take knockouts or put enemies into finishing range.

Camouflage
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (69 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources