Iron Thorns artwork
#995

Iron Thorns

RockElectric
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobBulky team piece

Iron Thorns reads as a physical attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outWater, Grass, Fighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP100Atk134Def110Sp.Atk70Sp.Def84Speed72total570
HP 100
Atk 134
Def 110
Sp.Atk 70
Sp.Def 84
Speed 72
Type Check

What scares Iron Thorns?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterGrassFightingGround
Resists
NormalFireElectricPoisonFlying
Immune to
None

Abilities / Passives

Passive effect

Quark Drive

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Electroweb
Special · Electric PP 16

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Power Gem
Special · Rock PP 20

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Volt Switch
Special · Electric PP 20

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Dragon Claw
Physical · Dragon PP 16

The user slashes the target with huge, sharp claws to inflict damage.

Earth Power
Special · Ground PP 12

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Browse moves (75 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources