
Iron Crown
SteelPsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Iron Crown reads as a special attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Iron Crown?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Quark Drive
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The target is attacked with a powerful beam. The user can't move on the next turn.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Changes the field so some Pokemon become stronger.
Used to take knockouts or put enemies into finishing range.
Browse moves (49 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources