
Impidimp
DarkFairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Impidimp reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Impidimp?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Prankster
Common Pokemon effect: gives many status moves higher priority. Champions-specific wording is still being verified.
This passive changes move order or helps the Pokemon act first.Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
This is always-on help. Check when it activates before building around it.Pickpocket
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user damages opposing Pokémon by emitting a powerful flash.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (50 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources