Hippopotas artwork
#449

Hippopotas

Ground
All data Standard/Form Gen 4

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Hippopotas reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outWater, Grass, Ice

These attack types are the first danger check before adding it to a team.

Battle Stats

HP68Atk72Def78Sp.Atk38Sp.Def42Speed32total330
HP 68
Atk 72
Def 78
Sp.Atk 38
Sp.Def 42
Speed 32
Type Check

What scares Hippopotas?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterGrassIce
Resists
PoisonRock
Immune to
Electric

Abilities / Passives

Passive effect

Sand Stream

Common Pokemon effect: starts sandstorm when entering battle. Champions-specific wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Sand Force

Common Pokemon effect: powers up Rock, Ground, and Steel moves during sandstorm. Champions-specific wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Earth Power
Special · Ground PP 12

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

High Horsepower
Physical · Ground PP 12

The user fiercely attacks the target using its entire body.

Stomping Tantrum
Physical · Ground PP 12

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Muddy Water
Special · Water PP 12

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Amnesia
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Bulldoze
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (68 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources