
Heatmor
FireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Heatmor reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Heatmor?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
This is always-on help. Check when it activates before building around it.Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
This passive becomes better with the right weather or attack type.White Smoke
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Browse moves (80 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources