Haunter artwork
#093

Haunter

GhostPoison
All data Standard/Form Gen 1

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobDamage dealer

Haunter reads as a special attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outGround, Psychic, Ghost

These attack types are the first danger check before adding it to a team.

Battle Stats

HP45Atk50Def45Sp.Atk115Sp.Def55Speed95total405
HP 45
Atk 50
Def 45
Sp.Atk 115
Sp.Def 55
Speed 95
Type Check

What scares Haunter?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
GroundPsychicGhostDark
Resists
GrassPoisonBugFairy
Immune to
NormalFighting

Abilities / Passives

Punish / protect

Levitate

Common Pokemon effect: avoids Ground-type attacks. Champions-specific wording is still being verified.

This passive changes how safe attacks or priority plans are.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Trick Room
Status · Psychic Pow - · Acc - · PP 8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Nasty Plot
Status · Dark Pow - · Acc - · PP 20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Will-O-Wisp
Status · Fire Acc - · PP 16

The user shoots a sinister flame at the target to inflict a burn.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poltergeist
Physical · Ghost PP 8

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Dark Pulse
Special · Dark PP 16

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Ice Punch
Physical · Ice PP 16

The target is attacked with an icy punch. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Browse moves (99 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources