
Hattrem
PsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Hattrem reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Hattrem?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Healer
Sometimes cures the status conditions of the Pokémon's allies.
This passive changes stats, so one turn can suddenly become stronger or safer.Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves.
This is always-on help. Check when it activates before building around it.Magic Bounce
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user damages opposing Pokémon by emitting a powerful flash.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (49 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources