Hatenna artwork
#856

Hatenna

Psychic
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Hatenna reads as a special attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outBug, Ghost, Dark

These attack types are the first danger check before adding it to a team.

Battle Stats

HP42Atk30Def45Sp.Atk56Sp.Def53Speed39total265
HP 42
Atk 30
Def 45
Sp.Atk 56
Sp.Def 53
Speed 39
Type Check

What scares Hatenna?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
BugGhostDark
Resists
FightingPsychic
Immune to
None

Abilities / Passives

Stat swing

Healer

Sometimes cures the status conditions of the Pokémon's allies.

This passive changes stats, so one turn can suddenly become stronger or safer.
Passive effect

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

This is always-on help. Check when it activates before building around it.
Passive effect

Magic Bounce

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Trick Room
Status · Psychic Pow - · Acc - · PP 8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psyshock
Special · Psychic PP 12

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Dark Pulse
Special · Dark PP 16

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Draining Kiss
Special · Fairy PP 12

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Life Dew
Status · Water Pow - · Acc - · PP 12

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

After You
Damage

Used to take knockouts or put enemies into finishing range.

Aromatherapy
Damage

Used to take knockouts or put enemies into finishing range.

Aromatic Mist
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Baton Pass
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (51 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources