Guzzlord artwork
#799

Guzzlord

DarkDragon
All data Standard/Form Gen 7

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobBulky team piece

Guzzlord reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outIce, Fighting, Bug

These attack types are the first danger check before adding it to a team.

Battle Stats

HP223Atk101Def53Sp.Atk97Sp.Def53Speed43total570
HP 223
Atk 101
Def 53
Sp.Atk 97
Sp.Def 53
Speed 43
Type Check

What scares Guzzlord?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
IceFightingBugDragonFairy
Resists
FireWaterElectricGrassGhostDark
Immune to
Psychic

Abilities / Passives

Stat swing

Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Wide Guard
Status · Rock Pow - · Acc - · PP 12

The user and its allies are protected from wide-ranging attacks for one turn.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Dark Pulse
Special · Dark PP 16

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Draco Meteor
Special · Dragon PP 8

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon Claw
Physical · Dragon PP 16

The user slashes the target with huge, sharp claws to inflict damage.

Dragon Pulse
Special · Dragon PP 12

The target is attacked with a shock wave generated by the user's gaping mouth.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

High Horsepower
Physical · Ground PP 12

The user fiercely attacks the target using its entire body.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Browse moves (76 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources