Gulpin artwork
#316

Gulpin

Poison
All data Standard/Form Gen 3

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Gulpin reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outGround, Psychic

These attack types are the first danger check before adding it to a team.

Battle Stats

HP70Atk43Def53Sp.Atk43Sp.Def53Speed40total302
HP 70
Atk 43
Def 53
Sp.Atk 43
Sp.Def 53
Speed 40
Type Check

What scares Gulpin?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
GroundPsychic
Resists
GrassFightingPoisonBugFairy
Immune to
None

Abilities / Passives

Passive effect

Liquid Ooze

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Sticky Hold

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Gluttony

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice Punch
Physical · Ice PP 16

The target is attacked with an icy punch. This may also leave the target frozen.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Encore
Status · Normal Acc - · PP 8

The user compels the target to keep using the move it encored for three turns.

Acid Armor
Damage

Used to take knockouts or put enemies into finishing range.

Acid Spray
Damage

Used to take knockouts or put enemies into finishing range.

Amnesia
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (86 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources