Greninja (Battle Bond) artwork
#658

Greninja (Battle Bond)

WaterDark
All data Standard/Form Gen 6

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Greninja (Battle Bond) reads as a mixed attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outElectric, Grass, Fighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP72Atk95Def67Sp.Atk103Sp.Def71Speed122total530
HP 72
Atk 95
Def 67
Sp.Atk 103
Sp.Def 71
Speed 122
Type Check

What scares Greninja (Battle Bond)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrassFightingBugFairy
Resists
FireWaterIceGhostDarkSteel
Immune to
Psychic

Abilities / Passives

Speed plan

Battle Bond

When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.

This passive changes move order or helps the Pokemon act first.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Dark Pulse
Special · Dark PP 16

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice Punch
Physical · Ice PP 16

The target is attacked with an icy punch. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Quick Attack
Physical · Normal PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Shadow Sneak
Physical · Ghost PP 20

The user extends its shadow and attacks the target from behind. This move always goes first.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Acrobatics
Damage

Used to take knockouts or put enemies into finishing range.

Aerial Ace
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (63 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources