Greavard artwork
#971

Greavard

Ghost
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Greavard reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outGhost, Dark

These attack types are the first danger check before adding it to a team.

Battle Stats

HP50Atk61Def60Sp.Atk30Sp.Def55Speed34total290
HP 50
Atk 61
Def 60
Sp.Atk 30
Sp.Def 55
Speed 34
Type Check

What scares Greavard?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
GhostDark
Resists
PoisonBug
Immune to
NormalFighting

Abilities / Passives

Passive effect

Pickup

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Weather / type boost

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

This passive becomes better with the right weather or attack type.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Poltergeist
Physical · Ghost PP 8

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow Sneak
Physical · Ghost PP 20

The user extends its shadow and attacks the target from behind. This move always goes first.

Stomping Tantrum
Physical · Ground PP 12

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Disable
Status · Normal Acc - · PP 20

For four turns, the target will be unable to use whichever move it last used.

Ally Switch
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Bulldoze
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Confuse Ray
Damage

Used to take knockouts or put enemies into finishing range.

Crunch
Damage

Used to take knockouts or put enemies into finishing range.

Destiny Bond
Damage

Used to take knockouts or put enemies into finishing range.

Dig
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (52 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources