Exeggcute artwork
#102

Exeggcute

GrassPsychic
All data Standard/Form Gen 1

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Exeggcute reads as a special attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Ice, Poison

These attack types are the first danger check before adding it to a team.

Battle Stats

HP60Atk40Def80Sp.Atk60Sp.Def45Speed40total325
HP 60
Atk 40
Def 80
Sp.Atk 60
Sp.Def 45
Speed 40
Type Check

What scares Exeggcute?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireIcePoisonFlyingBugGhostDark
Resists
WaterElectricGrassFightingGroundPsychic
Immune to
None

Abilities / Passives

Speed plan

Chlorophyll

Boosts the Pokémon's Speed stat in harsh sunlight.

This passive changes move order or helps the Pokemon act first.
Passive effect

Harvest

May create another Berry after one is used.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Trick Room
Status · Psychic Pow - · Acc - · PP 8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psyshock
Special · Psychic PP 12

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Leech Seed
Status · Grass Acc - · PP 12

A seed is planted on the target. It steals some HP from the target every turn.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Sleep Powder
Status · Grass Acc - · PP 16

The user scatters a cloud of soporific dust that puts the target to sleep.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Absorb
Damage

Used to take knockouts or put enemies into finishing range.

Ancient Power
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Barrage
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (88 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources