Enamorus (Incarnate) artwork
#905

Enamorus (Incarnate)

FairyFlying
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Enamorus (Incarnate) reads as a special attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outElectric, Ice, Poison

These attack types are the first danger check before adding it to a team.

Battle Stats

HP74Atk115Def70Sp.Atk135Sp.Def80Speed106total580
HP 74
Atk 115
Def 70
Sp.Atk 135
Sp.Def 80
Speed 106
Type Check

What scares Enamorus (Incarnate)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricIcePoisonRockSteel
Resists
GrassFightingBugDark
Immune to
GroundDragon

Abilities / Passives

Punish / protect

Cute Charm

The Pokémon may infatuate attackers that make direct contact with it.

This passive makes attacking or disrupting the Pokemon more dangerous.
Stat swing

Contrary

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Draining Kiss
Special · Fairy PP 12

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Moonblast
Special · Fairy PP 16

Borrowing the power of the moon, the user attacks the target. Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.

Earth Power
Special · Ground PP 12

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Sludge Bomb
Special · Poison PP 12

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Alluring Voice
Damage

Used to take knockouts or put enemies into finishing range.

Astonish
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (54 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources