Eevee (Starter) artwork
#133

Eevee (Starter)

Normal
All data Standard/Form Gen 1

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Eevee (Starter) reads as a mixed attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outFighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP65Atk75Def70Sp.Atk65Sp.Def85Speed75total435
HP 65
Atk 75
Def 70
Sp.Atk 65
Sp.Def 85
Speed 75
Type Check

What scares Eevee (Starter)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Fighting
Resists
None
Immune to
Ghost

Abilities / Passives

Passive effect

Run Away

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Adaptability

Increases the Same Type Attack Bonus from *1.5 to *2.

This is always-on help. Check when it activates before building around it.
Passive effect

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Quick Attack
Physical · Normal PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Baddy Bad
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Bouncy Bubble
Damage

Used to take knockouts or put enemies into finishing range.

Buzzy Buzz
Damage

Used to take knockouts or put enemies into finishing range.

Dig
Damage

Used to take knockouts or put enemies into finishing range.

Double Kick
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Freezy Frost
Damage

Used to take knockouts or put enemies into finishing range.

Glitzy Glow
Damage

Used to take knockouts or put enemies into finishing range.

Growl
Damage

Used to take knockouts or put enemies into finishing range.

Headbutt
Damage

Used to take knockouts or put enemies into finishing range.

Iron Tail
Damage

Used to take knockouts or put enemies into finishing range.

Pay Day
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (30 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources