Dubwool artwork
#832

Dubwool

Normal
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Dubwool reads as a physical attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outFighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP72Atk80Def100Sp.Atk60Sp.Def90Speed88total490
HP 72
Atk 80
Def 100
Sp.Atk 60
Sp.Def 90
Speed 88
Type Check

What scares Dubwool?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Fighting
Resists
None
Immune to
Ghost

Abilities / Passives

Weather / type boost

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

This passive becomes better with the right weather or attack type.
Passive effect

Steadfast

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Bulletproof

Protects the Pokémon from some ball and bomb moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Baton Pass
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Bounce
Damage

Used to take knockouts or put enemies into finishing range.

Copycat
Damage

Used to take knockouts or put enemies into finishing range.

Cotton Guard
Team safety

Helps your team survive a dangerous turn.

Defense Curl
Damage

Used to take knockouts or put enemies into finishing range.

Double Kick
Damage

Used to take knockouts or put enemies into finishing range.

Electro Ball
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Giga Impact
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (38 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources