
Drifblim
GhostUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Drifblim reads as a mixed attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Drifblim?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
This passive makes attacking or disrupting the Pokemon more dangerous.Unburden
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Flare Boost
Powers up special moves when the Pokémon is burned.
This passive makes attacking or disrupting the Pokemon more dangerous.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user shoots a sinister flame at the target to inflict a burn.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
This move's type and power change depending on the weather at the time the move is used.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (98 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources