
Dreepy
DragonGhostUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Dreepy reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Dreepy?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
This passive changes stats, so one turn can suddenly become stronger or safer.Infiltrator
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Cursed Body
May disable a move that has dealt damage to the Pokémon.
This passive makes attacking or disrupting the Pokemon more dangerous.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
This move enables the user to attack first. This move fails if the target is not readying an attack.
For four turns, the target will be unable to use whichever move it last used.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (26 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources