
Dracovish
WaterDragonUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Dracovish reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Dracovish?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Water Absorb
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Strong Jaw
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Sand Rush
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The target is attacked with a shock wave generated by the user's gaping mouth.
The target is blasted by a huge volume of water launched under great pressure.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (50 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources