Dolliv artwork
#929

Dolliv

GrassNormal
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Dolliv reads as a special attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Ice, Fighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP52Atk53Def60Sp.Atk78Sp.Def78Speed33total354
HP 52
Atk 53
Def 60
Sp.Atk 78
Sp.Def 78
Speed 33
Type Check

What scares Dolliv?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireIceFightingPoisonFlyingBug
Resists
WaterElectricGrassGround
Immune to
Ghost

Abilities / Passives

Passive effect

Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

This is always-on help. Check when it activates before building around it.
Passive effect

Harvest

May create another Berry after one is used.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Leech Seed
Status · Grass Acc - · PP 12

A seed is planted on the target. It steals some HP from the target every turn.

Earth Power
Special · Ground PP 12

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Absorb
Damage

Used to take knockouts or put enemies into finishing range.

Bullet Seed
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Energy Ball
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Flail
Damage

Used to take knockouts or put enemies into finishing range.

Grass Knot
Damage

Used to take knockouts or put enemies into finishing range.

Grassy Terrain
Field control

Changes the field so some Pokemon become stronger.

Growth
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (33 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources