
Mega Diancie
RockFairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Mega Diancie reads as a mixed attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Mega Diancie?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Magic Bounce
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user damages opposing Pokémon by emitting a powerful flash.
Borrowing the power of the moon, the user attacks the target. Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (62 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources