
Deino
DarkDragonUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Deino reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Deino?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Hustle
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The target is attacked with a shock wave generated by the user's gaping mouth.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The user attacks by letting loose a horribly loud, resounding cry.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (67 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources