
Darumaka
FireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Darumaka reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Darumaka?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Hustle
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Inner Focus
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (68 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources