
Darmanitan (Galar Standard)
IceUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Darmanitan (Galar Standard) reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Darmanitan (Galar Standard)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Gorilla Tactics
Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
This passive changes stats, so one turn can suddenly become stronger or safer.Zen Mode
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The target is attacked with an icy punch. This may also leave the target frozen.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Browse moves (66 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources