Dachsbun artwork
#927

Dachsbun

Fairy
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Dachsbun reads as a physical attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outPoison, Steel

These attack types are the first danger check before adding it to a team.

Battle Stats

HP57Atk80Def115Sp.Atk50Sp.Def80Speed95total477
HP 57
Atk 80
Def 115
Sp.Atk 50
Sp.Def 80
Speed 95
Type Check

What scares Dachsbun?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
PoisonSteel
Resists
FightingBugDark
Immune to
Dragon

Abilities / Passives

Passive effect

Well-Baked Body

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Aroma Veil

Protects the Pokémon and its allies from effects that prevent the use of moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Draining Kiss
Special · Fairy PP 12

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Stomping Tantrum
Physical · Ground PP 12

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Alluring Voice
Damage

Used to take knockouts or put enemies into finishing range.

Baby-Doll Eyes
Damage

Used to take knockouts or put enemies into finishing range.

Baton Pass
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Covet
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (48 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources