Cyclizar artwork
#967

Cyclizar

DragonNormal
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Cyclizar reads as a mixed attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outIce, Fighting, Dragon

These attack types are the first danger check before adding it to a team.

Battle Stats

HP70Atk95Def65Sp.Atk85Sp.Def65Speed121total501
HP 70
Atk 95
Def 65
Sp.Atk 85
Sp.Def 65
Speed 121
Type Check

What scares Cyclizar?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
IceFightingDragonFairy
Resists
FireWaterElectricGrass
Immune to
Ghost

Abilities / Passives

Passive effect

Shed Skin

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Regenerator

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Draco Meteor
Special · Dragon PP 8

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon Claw
Physical · Dragon PP 16

The user slashes the target with huge, sharp claws to inflict damage.

Dragon Pulse
Special · Dragon PP 12

The target is attacked with a shock wave generated by the user's gaping mouth.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Hyper Voice
Special · Normal PP 12

The user attacks by letting loose a horribly loud, resounding cry.

Quick Attack
Physical · Normal PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Overheat
Special · Fire PP 8

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Acrobatics
Damage

Used to take knockouts or put enemies into finishing range.

Aerial Ace
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (56 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources