Cottonee artwork
#546

Cottonee

GrassFairy
All data Standard/Form Gen 5

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Cottonee reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Ice, Poison

These attack types are the first danger check before adding it to a team.

Battle Stats

HP40Atk27Def60Sp.Atk37Sp.Def50Speed66total280
HP 40
Atk 27
Def 60
Sp.Atk 37
Sp.Def 50
Speed 66
Type Check

What scares Cottonee?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireIcePoisonFlyingSteel
Resists
WaterElectricGrassFightingGroundDark
Immune to
Dragon

Abilities / Passives

Speed plan

Prankster

Common Pokemon effect: gives many status moves higher priority. Champions-specific wording is still being verified.

This passive changes move order or helps the Pokemon act first.
Passive effect

Infiltrator

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Speed plan

Chlorophyll

Boosts the Pokémon's Speed stat in harsh sunlight.

This passive changes move order or helps the Pokemon act first.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Leech Seed
Status · Grass Acc - · PP 12

A seed is planted on the target. It steals some HP from the target every turn.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Encore
Status · Normal Acc - · PP 8

The user compels the target to keep using the move it encored for three turns.

Absorb
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Beat Up
Damage

Used to take knockouts or put enemies into finishing range.

Captivate
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Confide
Damage

Used to take knockouts or put enemies into finishing range.

Cotton Guard
Team safety

Helps your team survive a dangerous turn.

Browse moves (61 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources