
Cottonee
GrassFairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Cottonee reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Cottonee?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Prankster
Common Pokemon effect: gives many status moves higher priority. Champions-specific wording is still being verified.
This passive changes move order or helps the Pokemon act first.Infiltrator
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
This passive changes move order or helps the Pokemon act first.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user damages opposing Pokémon by emitting a powerful flash.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Helps your team survive a dangerous turn.
Browse moves (61 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources