
Comfey
FairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Comfey reads as a special attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Comfey?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Flower Veil
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
This passive changes stats, so one turn can suddenly become stronger or safer.Triage
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Natural Cure
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user damages opposing Pokémon by emitting a powerful flash.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user compels the target to keep using the move it encored for three turns.
A seed is planted on the target. It steals some HP from the target every turn.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (82 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources